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MechWarrior 5: Clans - Huntress

As the Lead Environment Artist on MechWarrior 5: Clans, I had the privilege of directing the creation of over 40 unique levels. Working closely with a team of 12 incredibly talented Environment Artists, I was responsible for leading and organizing the team, assigning tasks, reviewing work, and providing clear artistic direction to ensure our environments met the highest standards of quality and cohesion.
In addition to my leadership role, I was heavily involved in hands-on work, including polishing and set dressing, to bring the environments to life with detail and atmosphere. My responsibilities also included optimizing levels for performance, refining pipelines, and ensuring seamless collaboration across disciplines to achieve the creative vision of the project.
This was a highly collaborative effort, and I’d like to recognize the contributions of the talented team members who helped bring these levels to fruition:
Environment Artists: 
Kiwon Oh 
Jesse Saloman 
Chris Larsen 
Bart Rdzak 
Fiona Wong 
Omar Rosas 
Omeed Rasti 
Alex Morton 
Richard Money 
Valerie Do 
Vincent Chin
Concept Artists: 
Tsu-Wei Chen 
Xiaodan Xu
Special thanks to Dennis de Koning for Art Direction.
Delivering such a large volume of high-quality, immersive environments in a short timeline was a monumental team effort, and I’m incredibly proud of what we accomplished together on MechWarrior 5: Clans.