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Victor Hugo Borges
Victor Hugo Borges
Art Director / Environment Art Director
Calgary, Canada

Skills

Art Direction3D ModelingLightingTexturingphotoshopVector IllustrationBrandingsubstance painterlow polyenvironment artquixelmudboxvideo gamesunreal engine 4level artbakingblender 3dlevel designgtkradiantinkscape

Software proficiency

Blender
Blender
Illustrator
Illustrator
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer

Productions

    • Video Game
      MechWarrior 5: Clans
    • Year
      2024
    • Role
      Lead Environment Artist
    • Company
      Piranha Games Inc.
    • Video Game
      MechWarrior 5: Mercenaries - Solaris Showdown
    • Year
      2024
    • Role
      Lead Environment Artist
    • Company
      Piranha Games Inc.
    • Video Game
      Journey to Foundation
    • Year
      2023
    • Role
      Senior Environment Artist
    • Company
      Archiact
    • Video Game
      Dead Matter
    • Year
      2023
    • Role
      Art Director
    • Company
      Quantum Integrity Software Inc.
    • Video Game
      Insurgency Sandstorm
    • Year
      2018
    • Role
      Environment Artist
    • Company
      New World Interactive

Experience

  • Lead/Principal Environment Artist at Piranha Games
    vancouver
    May 2023 - January 2021

    - Coordinated and supervised the Environment Art team across three different projects;

    - Assisted in the mentorship of artists, providing guidance and support to foster professional growth and maintain positive team dynamics;

    - Manage Outsourced studios (Pipelines, references, workflows and reviews);

    - Created and established pipelines, tools, and documentation for best practices for the 3D modeling team;

    - Organized the team with sprint planning and daily scrum and managed the teams tasks, overseeing production priorities;

    - Conducted art reviews and provided feedback to various divisions of the art team, including concept artists.

    - Conducted interviews with prospect candidates for the environment art team and was responsible for growing the EA team from 4 artists to 12.

  • Senior Environment Artist at Archiact
    vancouver, CA
    January 2023 - April 2023

    Assisted in the mentorship of artists, providing guidance and support to foster professional growth;

    Established immersive virtual reality environments, promoting user engagement and enhancing the overall user experience;

    Created 3D hard surface models and textures, producing high-quality environment assets to meet project requirements.

  • Art Director at Quantum Integrity Software
    Calgary, CA
    November 2021 - January 2023

    Created visual style for the game emphasizing realistic environments, foliage assets, landscape materials, lighting and storytelling through nature;

    Coordinated and supervised the Technical Art, Character Art, Environment Art and the Animation teams (20 people);

    Reviewed weekly the content to maintain balance between the artistic vision and the technical feasibility;

    Defined and scoped internal art development priorities and external outsource dependencies;

    Ramped the Art Team from 4 to 20 members;

    Negotiated contracts with outsource studios (Rates, deadlines, deliverables, standards etc.);

    Established style consistency in characters and environments;

    Conducted and carried out portfolio review for collegiate graduates seeking to enter the games industry.

  • 3D Art Lead at Quantum Integrity Software
    Calgary, CA
    July 2021 - November 2017

    Created and established pipelines, tools, and documentation for best practices for the 3D modeling team;

    Organized the team with sprint planning and daily scrum;

    Conducted art reviews and provided feedback to various divisions of the art team.

  • Environment Artist at New World Interactive
    Calgary, CA
    April 2017 - July 2021

    3D Hard Surface Modeling and Texturing

    Organic Modeling and Texturing

    Manage Outsourced studios

    Weapon Skins

    Marketing Renders

    Optimization and profiling in engine