- Coordinated and supervised the Environment Art team across three different projects;
- Assisted in the mentorship of artists, providing guidance and support to foster professional growth and maintain positive team dynamics;
- Manage Outsourced studios (Pipelines, references, workflows and reviews);
- Created and established pipelines, tools, and documentation for best practices for the 3D modeling team;
- Organized the team with sprint planning and daily scrum and managed the teams tasks, overseeing production priorities;
- Conducted art reviews and provided feedback to various divisions of the art team, including concept artists.
- Conducted interviews with prospect candidates for the environment art team and was responsible for growing the EA team from 4 artists to 12.
Assisted in the mentorship of artists, providing guidance and support to foster professional growth;
Established immersive virtual reality environments, promoting user engagement and enhancing the overall user experience;
Created 3D hard surface models and textures, producing high-quality environment assets to meet project requirements.
Created visual style for the game emphasizing realistic environments, foliage assets, landscape materials, lighting and storytelling through nature;
Coordinated and supervised the Technical Art, Character Art, Environment Art and the Animation teams (20 people);
Reviewed weekly the content to maintain balance between the artistic vision and the technical feasibility;
Defined and scoped internal art development priorities and external outsource dependencies;
Ramped the Art Team from 4 to 20 members;
Negotiated contracts with outsource studios (Rates, deadlines, deliverables, standards etc.);
Established style consistency in characters and environments;
Conducted and carried out portfolio review for collegiate graduates seeking to enter the games industry.
Created and established pipelines, tools, and documentation for best practices for the 3D modeling team;
Organized the team with sprint planning and daily scrum;
Conducted art reviews and provided feedback to various divisions of the art team.
3D Hard Surface Modeling and Texturing
Organic Modeling and Texturing
Manage Outsourced studios
Weapon Skins
Marketing Renders
Optimization and profiling in engine