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Metal Silos and Water Tower

As Lead 3D Artist, I was responsible for creating a set of metal silos and a water tower for the project Dead Matter. The goal was to create these assets using a single 4k by 2k texture, while still maintaining a high level of detail and visual interest. I approached this challenge by carefully planning out the texture usage and utilizing various texture mapping techniques. The end result was a set of assets that were both visually impressive and efficient in terms of texture usage and geometry complexity.