As Lead 3D Artist, I was responsible for creating a Dam Lift for the game Dead Matter. This prop was designed to be a visually striking element within the Seebe Dam region of the game, something that would grab the player's attention and entice them to explore the area. In order to achieve this, I aimed to create three large structures using a single texture, while still maintaining vertex density consistent and ensuring that the prop would be interesting for players to examine up close.